I love to illustrate. Here are just a few illustration and freelance projects that capture my love for creative expression.
Role: Freelance
Visual branding, digital, print, packaging, social media, animation
Programs
Photoshop, Illustrator, After Effects, Illustration
Gaping Void Design Group
Gapingvoid is a creative agency dedicated to bringing workplace communities closer through art, writing, and illustration. I had the opportunity to create work for them that contributed to their mission of using creativity to spark connection and culture.
Acorns is an investment app focused on financial freedom and accessibility. I was brought on to refresh their social presence with new visual designs and to animate their logo. I also created a series of educational motion graphics for their website and app, helping users navigate the platform and learn about Acorns’ services through clear, engaging animation.
Acorns
Max is a personal project that began in SVA’s Continuing Education course “Comics Project.” It’s a mid-length graphic novel that follows a young man in New York as he moves through the quiet, poignant moments of his early twenties.
Max
Lawn Club is an indoor game venue in New York’s Financial District where guests can rent grass “courts” to play classics like croquet and cornhole. They brought me on to concept a full line of merchandise that captured a vintage, sporty, country club aesthetic. The following deck shows what a creative exploration looks like: presenting multiple visual directions within one cohesive idea to help refine and define the final brand vision.
Lawn Club NYC
OneTable is a nonprofit that helps young people create and share Shabbat dinners. I was hired to refresh their visuals and design a range of assets: from social media posts to educational materials and event collateral. My goal was to build a look that felt tactile, handmade, and warmly inviting, reflecting the sense of community and connection.
One Table
I have a solid grasp of 3D fundamentals, with experience modeling in Blender and Maya, but my real strength lies in staging and texture mapping. I work primarily in Adobe Substance 3D Stager, creating polished, realistic scenes for social media, product renders, and conceptual design projects. It’s become an essential part of my workflow for bringing ideas to life with clarity and depth.
From left to right: Guayusa Model for packaging, Spritz Can Render, Instagram Post using only 3D models, We Belong Here festival activation (For sizing and mock purposes)